Team Build deals with solution configurations - these are
the platforms (e.g. .NET or Win32) and configurations (e.g. Debug or Release)
you typically see in combo boxes within Visual Studio when you have a solution
loaded (if you hover over these boxes the tooltips will say "Solution
Platforms" and "Solution Configurations", respectively).
The Target Platform (C# Compiler Options) is an often
overlooked option in the build configuration for Visual Studio projects. The
list of available options are:
1. Any CPU
2. x86
3. x64
4. Mixed Platform
The meaning of these options is often misunderstood. Based on their names, one might think that
the compiler will generate code differently based upon the setting. However, the C# compilers only generate IL
code that is taken to native code by the CLR at runtime using the just-in-time
compiler. The fact is that this setting actually does not affect the build of
the assembly in any way except to set the platform status information on the
assembly’s CLR header. In other words, the Platform Target setting is meant to
communicate the platform that the developer intends to be compatible with.
When all of the projects in a solution are of the same type
(e.g. C#) the solution configurations will match up exactly with
the project configurations. Once you
have projects in a solution that have mismatched configurations/platforms,
Visual Studio creates the solution level configuration(s) "Mixed Platforms/Debug"
and possibly "Mixed Platforms/Release". These configurations are just mappings to
individual project level configurations.
This is just an excerpt from the complete article here which explains further in details: http://visualstudiohacks.com/articles/visual-studio-net-platform-target-explained/

Nice summary -- thanks for posting this information.
ReplyDeleteThank you !!
Delete